Melvor Idle 2 Thieving
Thieving is back for the sequel — and it just got one of the biggest feedback-driven revision passes of any returning skill.
Is Thieving in Melvor Idle 2?
Yes. Thieving is one of the returning non-combat skills officially named (with Agility, Herblore and Farming) — it is live in the Alpha build, and playable in the free demo under the level-60 cap.
The feedback-driven overhaul
The September 2026 update is explicit: Thieving was a major point of feedback, and the update carried major tweaks to the skill plus new quality-of-life features for Thieving and the Bank. That is the closest the Alpha has come to redesigning a fan favourite in public.
What it shares with the original
The core fantasy — risking your own skill to steal — carries over; specific NPCs, loot tables and success mechanics of Melvor Idle 1 do not. Nothing about the sequel's version is imported here without confirmation.
What is not published
- Named NPCs, rewards or area tiers for the sequel's Thieving.
- Success rate formulas or XP rates (the sort of figures that need a verified playable build).
FAQ
Common questions about this topic.
Is Thieving in Melvor Idle 2?
Yes — returning, live in the Alpha and in the free demo's skill set.
Did Thieving change from Melvor Idle?
The sequel reworks it; the September 2026 update shipped major tweaks in response to tester feedback.
Is Thieving in the demo?
Yes — the demo covers 22 skills (everything except Astrology, Herblore and Agility) up to level 60.
Are Thieving loot rates public?
No — per-NPC rates and rewards need a playable verified build; nothing is invented here.