Melvor Idle 2 Farming
Farming returns in Melvor Idle 2 with a major rework. The developers confirmed a long list of features, from allotments to automation.
Farming in Melvor Idle 2?
Farming is a returning skill in Melvor Idle 2 — it existed in the original game — but the developers described a substantial rework. Official previews confirm it is not just the same Farming with new numbers.
Confirmed features
- Allotments — the classic growing plots.
- Herbs and Trees, plus separate Orchard Trees.
- Flowers as a growing category.
- Pests and Disease as mechanics to manage.
- Watering as part of the growing loop.
- Compost Bins and a Grain Mill for production.
- Automation — officially confirmed as part of the reworked skill.
Not one of the new skills
Because Farming already exists in Melvor Idle, it is not one of the 5 new skills in Melvor Idle 2. The new skills are Ranching, Hunting, Beastcrafting and two more unannounced.
FAQ
Common questions about this topic.
Is Farming in Melvor Idle 2 a new skill?
No. Farming is a returning skill, but the developers confirmed a major rework with new features such as pests, disease, compost bins and automation.
What's new in Farming in Melvor Idle 2?
Officially named so far: allotments, herbs, trees, orchard trees, flowers, pests, disease, watering, compost bins, a grain mill and automation.
Is Farming automated in Melvor Idle 2?
Automation is officially confirmed as part of the reworked Farming skill. How it works exactly has not been detailed.