Skill

Melvor Idle 2 Farming

Farming returns in Melvor Idle 2 with a major rework. The developers confirmed a long list of features, from allotments to automation.

StatusOfficial Dev Update
VersionReturning skill · big rework (official preview)
Last verified2026-09-08
SourceOfficial dev updates (preview)

Farming in Melvor Idle 2?

Farming is a returning skill in Melvor Idle 2 — it existed in the original game — but the developers described a substantial rework. Official previews confirm it is not just the same Farming with new numbers.

Confirmed features

  • Allotments — the classic growing plots.
  • Herbs and Trees, plus separate Orchard Trees.
  • Flowers as a growing category.
  • Pests and Disease as mechanics to manage.
  • Watering as part of the growing loop.
  • Compost Bins and a Grain Mill for production.
  • Automation — officially confirmed as part of the reworked skill.

Not one of the new skills

Because Farming already exists in Melvor Idle, it is not one of the 5 new skills in Melvor Idle 2. The new skills are Ranching, Hunting, Beastcrafting and two more unannounced.

Growing times, yields and automation limits are not published. Confirmed features above come from official developer previews.

FAQ

FAQ

Common questions about this topic.

Is Farming in Melvor Idle 2 a new skill?

No. Farming is a returning skill, but the developers confirmed a major rework with new features such as pests, disease, compost bins and automation.

What's new in Farming in Melvor Idle 2?

Officially named so far: allotments, herbs, trees, orchard trees, flowers, pests, disease, watering, compost bins, a grain mill and automation.

Is Farming automated in Melvor Idle 2?

Automation is officially confirmed as part of the reworked Farming skill. How it works exactly has not been detailed.